- #Xcom 2 pc controller suppory install
- #Xcom 2 pc controller suppory manual
- #Xcom 2 pc controller suppory Patch
I do not own the game so can't test but as far as I have seen game still uses mouse and keyboard designed interface meaning also no steam controller prompts and haven't heard anyone saying anything about haptic feedback.
So the "native support" section was my temporary solution to at least list the games.Į: Also Xcom 2 support does seem more like marketing than native support. Native bindings will be pain to do, especially when majoritys native bindings are basically slamming buttons as regular XInput controller and calling it a day without any testing or optimization for better controls.Īs for native support, which includes use of haptic feedback and button prompts, I did suggest including steam controller icons in prompt field, but apparently they are too similar to xbox ones and my made images were never accepted - not even as placeholders. Automatic input method switch? New field would also make it easier to note if game starts to change prompts at seizure level because of two differend inputs.
#Xcom 2 pc controller suppory manual
However switching would make games that require manual switching of controller to be true on table, which doesn't serve the purpose of using them simultaneously. Input method switching may sound bit better as hybrid controller sounds like suggesting of multiple controllers usage. How about "Hybrid controller support" or something similar?ĮDIT : Come to think about it, there are a few proprieties related to Steam Controller compatibility that might be worth adding, like Native Steam controller bindings (The way XCOM2 and TF2 currently do it).
#Xcom 2 pc controller suppory install
Choosing to install the mod tools (rather than enabling the console) is a slightly more involved process, but it's what Firaxis recommends because it "gives players access to all of the in-game assets and debugging tools used by the devs." This includes the ability to use things like Tactical Quick Launch, which is described as "a skirmish mode where players can create their own missions, try new soldier loadouts, and fight any combination of enemies.I was thinking aboout adding an "exclusive" state to the controller support propriety, but considering it's supposed to be about the state of controller support rather than the extent of it, a new propriety might be in order. More detailed instructions for enabling the first-person view can be seen on XCOM's website. You can see what the controller layouts for playing look like in the images below.
#Xcom 2 pc controller suppory Patch
(Steam Controllers are not supported for this feature.) Today's patch only officially adds support for Xbox One and Xbox 360 controllers, though you might be able to get others working. It's unclear why a controller is required for this. This includes photographs located in soldiers' bunk beds, as you can see in the video above. You can then use your controller to fly around the Avenger, exploring things that otherwise could not be seen. From there, enter the command "toggledebugcamera" without the quotation marks and hit enter. With that done, open up the game and hit the ~ or \ keys to bring up the console. Now Playing: XCOM 2 "Tour the Avenger" Trailer By clicking 'enter', you agree to GameSpot's